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I will, but what can you tell me about the differences between HLE and LLE in a nutshell?

In LLE the actual hardware is (almost) completely simulated in software. Given enough processor power this would potentially result in a (very) good level of compatibility with the actual hardware. The problem however is, that every component of the actual Xbox1 must be emulated – that’s a HUGE undertaking, even when you could start with an existing code-base like VirtualBox. HLE works by running Xbox1 software natively on Windows, by impersonating to the application it’s running on an Xbox1. This requires a few tricks, and won’t be able to run everything, but it’s enough to emulate a few (and hopefully more than a few) games. Also, HLE is regarded as being a faster way of emulation than LLE.