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Posts from the ‘Release announcement’ Category


Dxbx 0.4 released

We are proud to announce that version 0.4 of Dxbx has now officially been released.
The dxbx setup can be downloaded from the new Dxbx website, which can be found at :


In the download section, you’ll find the latest Dxbx release version 0.4, but be sure to check out the rest of the site too! (Huge thanks to tabai for arranging this site for us!)

Here some parts that we have been working on:

Version 0.4 Release:
– Rewrite of pattern scanning and symbol detection
– Menu option to skip cache file
– Menu configuration for log settings
– Games loaded will be added to the gamelist.
– Games in the gamelist can be started by pressing launch button
– F12 for creating screenshotss
– Pixel shader emulation
– Speedups in function-patching.
– Software overlay mode speedups & full-screen stretching.
– XbeExplorer feature : Goto address
– XbeExplorer feature : Manual extraction of function patterns
– Major speedup in ‘logging-disabled’ mode

For now we have a short list of more-or-less working titles :

Turok – Intro movie & start of main menu
Rayman Arena – Intro & main menu
Smashing Drive – Playable on Nvidia
Gauntlet Dark Legacy – playable, with lots of glitches

Probably a lot more, but not every game has been tested.
Also a lot of homebrew is playable.


Dxbx 0.4 is coming up

There are still some changes that need to be done… but we are ready for releasing the 0.4 version of Dxbx.

Hopefully before the end of the week it will arive on the sourceforge download site.
Still few more days testing and waiting; then its there.


Dxbx 0.3 Released, have fun testing

A lot of new changes were made, like kernel functions implementation, control configuration, input devices and more.

Controls can now be configured and can be used during emulation mode, also the wired 360 controller can be used for this.

Perhaps there will come presets for configuration in the next release… but for now, controls are working.

Games are still not fully playable… but some games shows screens and some also display animations (like Rayman Arena). Homebrew games are working a lot better too…

What will work: most things that are close to XDK 4627.
What will not work: games made with OpenXDK, games with compiler optimalizations and games or homebrew that are made with debug XDK’s.

Have fun testing this new release, if you see something popping up the screen that you haven’t seen in the screenshots or videos… let us know, please.