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Posts from the ‘Dxbx development’ Category

1
Jan

What to expect from Dxbx the coming year…

As shadow_tj wrote already, 2011 will bring many improvements to Dxbx.

We’re working towards a 0.6 release, that already contains improvements to the graphics emulation, by improving the compatibility with various special cases in pixel and vertex shaders. Also, we’re improving our symbol scanning, which will hopefully improve our compatibility with titles that are currently not working. (We won’t make any promises, but I wouldn’t be surprised if this doubles the number of compatible titles.)

About compatibilty; We’re working on a compatibility list, inspired by the compatibility list of the PCSX2 emulator. This list will be updated with the latest compatibility information on as many titles as we can.
We’ll announce the availability of this list once we’re satisfied with it – it’s currently still in development, but already looking good. This is really a community effort, so please keep those reports coming, and already a big “thank you!” to all of you who keep testing & reporting back to us on so many titles!

Among the other things that we’re working on, is a port to Direct3D9. If we succeed in that, it will probably improve our compatibility with with a few exotic shaders and currently unsupported texture formats and might even solve a few problems we’re currently having with ATI cards.

And this is not even half of it (I personally keep an issue list that’s already 8 pages long.) So 2011 is going to be an exciting year for Xbox1 emulation!

Oh, on a closing note, some of you may wonder about this, let me clarify this : Dxbx is NOT competing with Cxbx!
In fact, Dxbx has much to thank to Cxbx – without that project we would never have come this far. People like Caustik, Soppskrut and KingOfC have really paved the way – and sincerely hope they become active once more!
Alas, Cxbx has been dormant for a long time, which is a pity as it was already at a very advanced stage when we started our translation to Delphi. Luckily, people like blueshogun96, StrikerX3 and Revelation have picked up Cxbx development once more, and judging by their reports, Cxbx is once again making good progress!

Meanwhile Dxbx is not standing still, and we just hope that the improvements we make will help Cxbx to improve too. We keep up an open and free exchange of information, as we see no reason to keep ‘secrets’ from one another.
It’s my personal hope that this mentality will attract more developers to both our projects and with that, we can make 2011 the year of Xbox1 emulation!

Thanks for reading,
PatrickvL

19
Dec

Dxbx 0.5 released!

It is a week earlier then expected.. but its out now, a week before Xmas!

Dxbx 0.5 release has been published.

Here’s a small list of what’s included in the new version:

  • XBEExplorer can use Dxbx for generating symbol cache now if the symbol cache is not yet availible.
  • Fixed P8 conversion for non registered textures – ( Gauntlet ).
  • Fixed P8 conversion for registered textures – ( Battlestar Gallactica ).
  • Prevent Authentication check on DVD drive.
  • Lots of VertexShader and PixelShader patches and fixes.
  • Turok menu now shows the dinosaurs correctly.
  • As a result of the changes now the following games work:
    • Turok – Intro movie & start of main menu
    • Rayman Arena – Intro & main menu
    • Smashing Drive – Playable on Nvidia
    • Gauntlet Dark Legacy – playable
    • Petit Copter – playable
    • Battlestar Gallactica – playable

Hope you like this new release and have a nice Christmas and Happy New Year!

Check out the downloads section to try it out now!

[Emuforums post]

18
Dec

What to report…

For anyone that is testing Dxbx, please read on:

In our development efforts on Dxbx, we’re well aware that only a very small set of titles work in our emulator. Even though we’re thrilled that many are interested in our little project, we can’t really do much with reports on not-working titles.

However, what we _are_ interested in, is a mention of any title (not mentioned before) that _is_ somewhat responsive; For example, we know that Crash Bandicoot, Myst III and Blade 2 do show initial graphics and/or the intro movie. Rayman Arena even reaches it’s menu’s. But that’s about it.

So if anyone gets *something* out of a title, and you haven’t read anything about it on this forum, then please report it! This will help us focus our efforts to improve these titles to get at least one step further.Our thanks already go out to the people that have been supporting us (testing titles and reporting back), like JoaoHadouken, Bill_gates and all others that support us!

PS: We would also be interested if anyone is actually playing the titles that we support now, and if it’s enjoyable?

Update: Bill_Gates started a thread for “games that do something” on ngemu forums. If you know of a game that works with DxBx and we don’t have any info on, please post it here.

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