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What to expect from Dxbx the coming year…

Posted by PatrickvL under Dxbx development (1 Respond)

As shadow_tj wrote already, 2011 will bring many improvements to Dxbx. We’re working towards a 0.6 release, that already contains improvements to the graphics emulation, by improving the compatibility with various special cases in pixel and vertex shaders. Also, we’re … Continue reading

Current symbol scanning issues

Posted by PatrickvL under Dxbx development (Comments Off on Current symbol scanning issues)

Perhaps this post is more a public note-to-self, but it doesn’t hurt sharing this information. Recently, I looked into our symbol scanning engine again, as it’s not yet performing as well as I would have wanted. What I discovered is … Continue reading

Better Emulation

Posted by PatrickvL under Dxbx development (Comments Off on Better Emulation)

Even though Dxbx is progressing almost every day, I think we’re still nowhere near good emulation (not by a long shot)! One of the reasons for that is, that we’ve inherited all those patches from Cxbx, which are nice and … Continue reading